British artist
Morphogenetic Creations digital art exhibition by Andy Lomas at Watermans Arts Centre , west London , in 2016[ 3]
Morphogenetic sculpture by Andy Lomas at his Watermans Arts Centre exhibition in 2016[ 3]
Andy Lomas (born 1967 in Welwyn Garden City , England [ 4] ) is a British artist with a mathematical background, formerly a television and film CG supervisor and more recently a contemporary digital artist ,[ 5] with a special interest in morphogenesis using mathematical morphology .[ 6]
Lomas previously worked on visual effects using computer graphics (CGI ) for television and films such as The Matrix Reloaded (2003), The Matrix Revolutions (2003) and Avatar (2009).[ 7] before becoming a digital artist. In 2006 he appeared in The Tech of 'Over the Hedge' , a short documentary.[ 8] With his collaborators, in 1999 Lomas won the 51st Primetime Emmy Awards Outstanding Special Visual Effects for a Miniseries or a Movie for the 1999 film Alice in Wonderland .
Lomas's works are displayed in the form of videos , still images, and sculptures, produced using a mathematical programming approach. Some works include collaborative music, by Max Cooper for example.[ 9] His artworks are inspired by the work of Ernst Haeckel , D'Arcy Thompson , and Alan Turing .[ 6] [ 10]
Lomas won the 2014 international Lumen Prize Gold Award for digital art , the top category.[ 2] He has exhibited at the Butler Institute of American Art (Youngstown, Ohio , USA), the Computing Commons Art Gallery (Arizona State University ), the Los Angeles Center for Digital Art , and SIGGRAPH .[ 5]
In June–July 2016, Lomas held a solo exhibition of his work at the Watermans Arts Centre in west London ,[ 3] which has been acquired by the Victoria and Albert Museum for its collection.[ 11] His work is also held in the D'Arcy Thompson Zoology Museum art collection at the University of Dundee in Scotland , funded by the UK Art Fund .[ 12] In 2019, he contributed a chapter to the book Museums and Digital Culture .[ 13]
By way of summarizing his technique, Lomas counts himself among those who have entered into a "hybrid" relationship with the computer, wherein the latter is used to quickly generate a series of visual images based on an original idea or algorithm.[ 14]
References
^ Lomas, Andy (2016), "Species Explorer: An interface for artistic exploration of multi-dimensional parameter spaces" (PDF) , in Bowen, Jonathan P. ; Diprose, Graham ; Lambert, Nicholas (eds.), EVA London 2016 Conference Proceedings , Electronic Workshops in Computing (eWiC), London, UK: BCS , pp. 95– 102, doi :10.14236/ewic/EVA2016.23
^ a b Lee, Charlotte (2014). "#LumenInFocus: Andy Lomas" . The Lumen Prize . Retrieved 29 October 2016 .
^ a b c "Morphogenetic Creations – Andy Lomas" . UK: Watermans Arts Centre . 2016. Retrieved 20 October 2016 .
^ "Andy Lomas" . zkm.de . Germany. Retrieved 29 October 2016 .
^ a b Robertson, Barbara (26 March 2006). "Andy Lomas: Artist Profile" . CGSociety. Archived from the original on 30 October 2016. Retrieved 29 October 2016 .
^ a b "Andy Lomas" . Mathematical Art Galleries . The Bridges Organization . 2014. Retrieved 29 October 2016 .
^ "Andy Lomas" . IMDb . Retrieved 29 October 2016 .
^ "The Tech of 'Over the Hedge' (2006)" . IMDb . 2006. Retrieved 29 October 2016 .
^ Hobson, Ben (5 July 2014). "Max Cooper's music video for Seething emulates biological cell growth" . De Zeen . Retrieved 29 October 2016 .
^ Bowen, Jonathan P. (2016), "Alan Turing Virtuosity and visualisation" (PDF) , in Bowen, Jonathan P.; Diprose, Graham; Lambert, Nicholas (eds.), EVA London 2016 Conference Proceedings , Electronic Workshops in Computing (eWiC), London, UK: BCS , pp. 197– 204, doi :10.14236/ewic/EVA2016.40
^ "V&A acquires suite of work from exhibition curated by Watermans with artist Andy Lomas" (PDF) . Press Release . UK: Watermans Arts Centre . 2016. Retrieved 20 October 2016 .
^ "Andy Lomas" . D'Arcy Thompson Zoology Museum Art Collection . UK: University of Dundee Museum Services. Retrieved 30 October 2016 .
^ Lomas, Andy (2019). "Chapter 17: Morphogenetic Creations: Exhibiting and Collecting Digital Art". In Giannini, Tula ; Bowen, Jonathan P. (eds.). Museums and Digital Culture: New Perspectives and Research . Series on Cultural Computing. Springer . pp. 353– 365. doi :10.1007/978-3-319-97457-6_17 . ISBN 978-3-319-97456-9 . ISSN 2195-9064 . S2CID 159043037 .
^ Andy Lomas (9 July 2018). "On Hybrid Creativity" . Arts . 7 (3): 25. doi :10.3390/arts7030025 .
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