Dragons of Desolation
Dragons of Desolation is the fourth and final module in the first major story arc in the Dungeons & Dragons Dragonlance series of game modules. It is one of the fourteen Dragonlance adventures published by TSR between 1984 and 1986. The module is intended for player characters of level 6–8. The events of this module were not covered in the original Dragonlance Chronicles but are told in the novel Dragons of the Dwarven Depths by Margaret Weis and Tracy Hickman. Plot synopsisDragons of Desolation is an adventure in which the player characters (PCs) have discovered the underground kingdom of Thorbardin, where the dwarves are already contending with forces of the draconians.[1] The characters must find the legendary Hammer of Kharas in a floating castle to obtain aid from the dwarves.[1] The module details the realm of Thorbardin, which is mapped out on reusable modular sections.[1] In this module, the dragon armies have conquered the North. The PCs must lead a band of refugees to the Doors of Thorbardin and persuade the dwarves to let them pass by meeting their price. All of this must be done before the draconians find the hidden camp of the refugees and destroy it. Chapter 14: The Doors of Thorbardin Chapter 14 is event-based with a small wilderness trip. Elistan appears dead, the PCs have strange dreams, and there is a possible conversation with Verminaard. The chapter concludes with the discovery of the Doors of Thorbardin. Chapter 15: The North Gate of the Dwarves Chapter 16: The Honor of the Hylar Chapter 17: Kalil S'rith Chapter 18: Dark Realms Epilogue Publication historyDL4 Dragons of Desolation was written by Tracy Hickman and Michael Dobson with Harold Johnson and Bruce Nesmith. The cover art was painted by Keith Parkinson and interior illustrations were drawn by Larry Elmore and Jeff Butler. It was published by TSR in 1984 as a 32-page booklet with an outer folder and a large map.[1] Its cover shows the heroes riding away from the floating tomb of Derkin. There is a very tiny TARDIS, Doctor Who, and K-9 hidden in the painting.[2][3] ReceptionAlan Mynard reviewed DL4 together with DL3 in Imagine magazine, giving it a balanced review.[4] Mynard criticized the part covering the cities of the Dwarven kingdom of Thorbadin as he felt the descriptive texts were vague, leaving plenty of work for the gamemaster to come up with the details. He felt that the same criticism applied to the dungeon part of the module. Mynard also felt that very few decisions are left to the players in this scenario and "even the final big battle is carefully scripted".[4] Nevertheless, in conclusion Mynard noted: "As part of the Dragonlance series...it's like a television soap opera, once you've started you just can't stop."[4] Graham Staplehurst reviewed Dragons of Desolation for White Dwarf and gave it 9/10 overall. Staplehurst called the module: "perhaps one of the most innovative scenarios that TSR have recently produced", although he opined that TSR UK had been a lot more forward-thinking in their ideas at the time than TSR itself.[5] He suggested that the DM would have a lot to keep track of with this module, making it very taxing to run. However, he felt that the scenario was rewarding if well-run, "with some very interesting encounters and a mapping system that I'm sure I'll want to use elsewhere".[5] Staplehurst was impressed with the module's design, and noted that the scenario had the most actual text of the first four modules in the series. He concluded his review by sharing his feelings on the module:
In his 1991 book Heroic Worlds, Lawrence Schick calls this adventure "A dramatic scenario."[1] AdaptationsThe Shadow Sorcerer personal computer game is based on this module and DL3 Dragons of Hope. Very different from the official games based on earlier modules in the series, it is one of the earliest real-time strategy games. References
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