Der Herr der Ringe: Das Kartenspiel Pán prstenů: Karetní hra Le Seigneur des Anneaux: Le jeu de cartes O Senhor dos Anéis: Card Game El Señor de los Anillos: El Juego de Cartas Il Signore degli Anelli: Il Gioco di Carte Władca Pierścieni: Gra Karciana Ο Άρχοντας των Δαχτυλιδιών 魔戒:卡牌版
Like other card games in Fantasy Flight's "Living Card Game" line, it has deck construction and regularly released expansions similar to a collectible card game, but without the randomized card distribution.[6]
The game may be played either solitaire or with a group. Up to 2 players can play the game with a single core set, and up to 4 players can play with an additional core set. Unlike most card games of this type, this game is a cooperative game; the players are not opponents, but work together against an "encounter deck" which represents the forces of Sauron and produces the obstacles that the players have to conquer.
Each player has their own cards: their heroes (up to 3) which start in play, and a deck of at least 50 cards, composed of Allies, Attachments (such as weapons, armor, and other items), and Events. Although the core set comes with pre-constructed decks, deck construction is a major aspect of the game, and many players build their own decks, utilising cards from the various expansions.[7]
Community
The Lord of the Rings Living Card Game has an active following, with multiple podcasts and blogs dedicated to discussing gameplay, strategy, deck-building, and news, as well as providing custom content. Podcasts include Cardboard of the Rings,[8] The Grey Company,[9] and The Mouth of Sauron.[10] Blogs include Tales From the Cards,[11] Hall of Beorn,[12] Master of Lore,[13] Dor Cuarthol,[14] and Vision of the Palantir.[15]
Expansions
There are several types of expansion to this game. Each Deluxe Expansion (and the core set) contain 3 quests and begins a new cycle, which usually shares a mechanical or story-driven theme. These releases are supplemented by 6 Adventure Packs for a total of 9 quests per cycle. The Hero and Campaign Expansions combine a cycle's Deluxe Expansion and its related Adventure packs (i.e. The Lost Realm expansion and the six Angmar Awakened packs) into two products, while also adding campaign cards. The Saga Expansions follow the story of The Hobbit and The Lord of the Rings, with the initial time-frame for the game the 17 years between Bilbo leaving The Shire and Frodo following him. The latter introduced a mode of play called Campaign mode allowing for some degree of permanence between the quests telling the story. Players can earn powerful "Boon" cards, which can be used in the following quests, as well as "Burden" cards which make future quests more difficult.
The Standalone Scenarios are one-off quests released without any playing cards. Fantasy Flight Games usually releases one to coincide with their Gen Con event and their Fellowship (in the house) event. They have often been more difficult than a standard quest and allow the designers to experiment with ideas outside the confines of the main game.
Name of the expansion
Type of expansion
SKU
Release year
Khazad-dûm
Deluxe Expansion
MEC08
2011
Heirs of Numenor
Deluxe Expansion
MEC17
2012
The Voice of Isengard
Deluxe Expansion
MEC25
2014
The Lost Realm
Deluxe Expansion
MEC38
2015
The Grey Havens
Deluxe Expansion
MEC47
2015
The Sands of Harad
Deluxe Expansion
MEC55
2016
The Wilds of Rhovanion
Deluxe Expansion
MEC65
2018
A Shadow in the East
Deluxe Expansion
MEC77
2019
Angmar Awakened Hero
Hero Expansion
MEC107
2022
Angmar Awakened Campaign
Campaign Expansion
MEC108
2022
The Hobbit: Over Hill and Under Hill
Saga Expansion
MEC16
2012
The Hobbit: On the Doorstep
Saga Expansion
MEC24
2013
The Black Riders
Saga Expansion
MEC32
2013
The Road Darkens
Saga Expansion
MEC34
2014
The Treason of Saruman
Saga Expansion
MEC45
2015
The Land of Shadow
Saga Expansion
MEC46
2015
The Flame of the West
Saga Expansion
MEC54
2016
The Mountain of Fire
Saga Expansion
MEC62
2017
The Fellowship of the Ring
Saga Expansion
MEC109
2022
The Massing at Osgiliath
Standalone Scenarios
uMEC15
2011
The Battle of Lake-town
Standalone Scenarios
uMEC35
2012
The Stone of Erech
Standalone Scenarios
uMEC33
2013
Fog on the Barrow-downs
Standalone Scenarios
uMEC36
2014
The Old Forest
Standalone Scenarios
uMEC37
2014
The Ruins of Belegost
Standalone Scenarios
uMEC63
2015
Murder at the Prancing Pony
Standalone Scenarios
uMEC64
2015
The Siege of Annuminas
Standalone Scenarios
uMEC72
2016
Attack on Dol Guldur
Standalone Scenarios
uMEC74
2017
The Wizard's Quest
Standalone Scenarios
uMEC75
2018
The Woodland Realm
Standalone Scenarios
uMEC76
2018
The Mines of Moria
Standalone Scenarios
uMEC84
2020
Escape from Khazad-dûm
Standalone Scenarios
uMEC85
2020
The Hunt for the Dreadnaught
Standalone Scenarios
MEC86
2020
The Dark of Mirkwood
Standalone Scenarios
MEC102
2022
Adventure Pack Cycles continue the story of Deluxe Expansions, or, in the case of the Shadows of Mirkwood Cycle, the Base Game. Each Deluxe expansion provides encounter cards for three scenarios, and each Adventure Pack in the associated Cycle provides encounter cards for one more scenario. Both types of expansions also introduce new player cards. An Adventure pack consists of 60 fixed cards.
Adventure Pack name
Cycle
Expansion
SKU
The Hunt for Gollum
Shadows of Mirkwood
Base Game
MEC02
Conflict at the Carrock
Shadows of Mirkwood
Base Game
MEC03
A Journey to Rhosgobel
Shadows of Mirkwood
Base Game
MEC04
The Hills of Emyn Muil
Shadows of Mirkwood
Base Game
MEC05
The Dead Marshes
Shadows of Mirkwood
Base Game
MEC06
Return to Mirkwood
Shadows of Mirkwood
Base Game
MEC07
The Redhorn Gate
Dwarrowdelf
Khazad-dum
MEC09
Road to Rivendell
Dwarrowdelf
Khazad-dum
MEC10
The Watcher in the Water
Dwarrowdelf
Khazad-dum
MEC11
The Long Dark
Dwarrowdelf
Khazad-dum
MEC12
Foundations of Stone
Dwarrowdelf
Khazad-dum
MEC13
Shadow and Flame
Dwarrowdelf
Khazad-dum
MEC14
The Steward's Fear
Against the Shadow
Heirs of Numenor
MEC18
The Druadan Forest
Against the Shadow
Heirs of Numenor
MEC19
Encounter at Amon Din
Against the Shadow
Heirs of Numenor
MEC20
Assault on Osgiliath
Against the Shadow
Heirs of Numenor
MEC21
The Blood of Gondor
Against the Shadow
Heirs of Numenor
MEC22
The Morgul Vale
Against the Shadow
Heirs of Numenor
MEC23
The Dunland Trap
The Ring-maker
The Voice of Isengard
MEC26
The Three Trials
The Ring-maker
The Voice of Isengard
MEC27
Trouble in Tharbad
The Ring-maker
The Voice of Isengard
MEC28
The Nin-in-Eilph
The Ring-maker
The Voice of Isengard
MEC29
Celebrimbor's Secret
The Ring-maker
The Voice of Isengard
MEC30
The Antlered Crown
The Ring-maker
The Voice of Isengard
MEC31
The Wastes of Eriador
Angmar Awakened
The Lost Realm
MEC39
Escape from Mount Gram
Angmar Awakened
The Lost Realm
MEC40
Across the Ettenmoors
Angmar Awakened
The Lost Realm
MEC41
The Treachery of Rhudaur
Angmar Awakened
The Lost Realm
MEC42
The Battle of Carn Dûm
Angmar Awakened
The Lost Realm
MEC43
The Dread Realm
Angmar Awakened
The Lost Realm
MEC44
Flight of the Stormcaller
Dream Chaser
The Grey Havens
MEC48
The Thing in the Depths
Dream Chaser
The Grey Havens
MEC49
Temple of the Deceived
Dream Chaser
The Grey Havens
MEC50
The Drowned Ruins
Dream Chaser
The Grey Havens
MEC51
A Storm on Cobas Haven
Dream Chaser
The Grey Havens
MEC52
The City of Corsairs
Dream Chaser
The Grey Havens
MEC53
The Mûmakil
Haradrim
The Sands of Harad
MEC56
Race Across Harad
Haradrim
The Sands of Harad
MEC57
Beneath the Sands
Haradrim
The Sands of Harad
MEC58
The Black Serpent
Haradrim
The Sands of Harad
MEC59
The Dungeons of Cirith Gurat
Haradrim
The Sands of Harad
MEC60
The Crossings of Poros
Haradrim
The Sands of Harad
MEC61
The Withered Heath
Ered Mithrin
The Wilds of Rhovanion
MEC66
Roam Across Rhovanion
Ered Mithrin
The Wilds of Rhovanion
MEC67
Fire in the Night
Ered Mithrin
The Wilds of Rhovanion
MEC68
The Ghost of Framsburg
Ered Mithrin
The Wilds of Rhovanion
MEC69
Mount Gundabad
Ered Mithrin
The Wilds of Rhovanion
MEC70
The Fate of Wilderland
Ered Mithrin
The Wilds of Rhovanion
MEC71
Wrath and Ruin
Vengeance of Mordor
A Shadow in the East
MEC78
The City of Ulfast
Vengeance of Mordor
A Shadow in the East
MEC79
Challenge of the Wainriders
Vengeance of Mordor
A Shadow in the East
MEC80
Under the Ash Mountains
Vengeance of Mordor
A Shadow in the East
MEC81
The Land of Sorrow
Vengeance of Mordor
A Shadow in the East
MEC82
The Fortress of Nurn
Vengeance of Mordor
A Shadow in the East
MEC83
Adventure Card Game
In October 2017, Asmodee Digital and Fantasy Flight announced the formation of Fantasy Flight Interactive, a division of the merged companies to bring more of Fantasy Flight's physical board games to digital implementations.[16] Among the games, developed by the studio was The Lord of the Rings: Adventure Card Game. Fantasy Flight Interactive released it on 28 August 2018 with the title The Lord of the Rings Living Card Game in an early access phase.[17] It was fully released on 29 August 2019 on PC and Mac (Steam), and by the end of the year on PlayStation 4, Xbox One, and Nintendo Switch (developed by Virtuos) with cross-platform play.[18] In December 2019 (Steam) and early 2020 (other platforms) it was upgraded under the title The Lord of the Rings: Adventure Card Game - Definitive Edition which includes all additional content as well as a new mode.[18] However, as part of company-wide layoffs, the Fantasy Flight Interactive division was closed down in January 2020.[18][19] Following the closure of Fantasy Flight Interactive, by February 2020, Asmodee announced that it was opening up its library of board games to be made into digital versions through licensing options to any developer.[20] Since mid-2020, the game's developing was continued by Antihero Studios, who made a major update in October 2020 introducing offline play mode and new Adventure mode with free pack "The Fords of Isen" among others.[21]
The game is not a direct adaptation but heavily inspired by the original card game. It has campaign stories, adventures, and quests that are narrated and with different paths, characters who are voiced, and dynamic reactions by the artificial intelligence of Sauron (and Saruman) in three difficulty levels (standard, advanced, and expert). It is based on player versus environment experience (PvE) intended for a solo player and online co-op.[22] Decks are composed of 3 heroes and 30 common cards out of many heroes and different card types (allies, attachments, and events), with all the cards divided into four categories (purple "leadership", green "lore", blue "spirit", and red "tactics"), which the player can combine in deck building making various decks besides the pre-built decks with different styles of play. The cards have a cost value to play, with characters having an attack, health, and willpower number, with the latter used for completing objectives or raising the player's meter to activate bonus abilities. Sauron also has his own cards and "threat" meter which uses to activate bonus events and when full makes an automatic defeat of the player. Each round, the player and the enemy take turns playing a single action until all playable options are exhausted.[22][23][24]
Reception
Both versions were released to positive reception. The 2018 Zatu Games review gave a score of 85 out of 100 to the tabletop version, praising the quality of the thematic content, artwork, game structure, challenges that are replayable by different approaches, and player interaction, making it especially attractive to those wanting to explore the world of Middle-earth.[25] However both with review by HCL, noted it's needed to keep in mind it has a demanding learning curve to successfully beat the game and the number of expansions.[26] It received several nominations at the Golden Geek Awards for the best card game, thematic board game, board game artwork/presentation, and 2-player board game category.[27]
The digital version on review aggregator website Metacritic has a score of 70-75 out of 100 based on few reviews published before the release of the definitive edition in December 2019.[28][29][30] Although still not as expansive in content as the tabletop version, they praised that the game is bringing a new PvE and cooperative gameplay to the digital collectible card game industry, the art, story-telling, voice acting, and game mechanic which cards are a bit simplified in comparison to tabletop due to the format, having resemblance to Hearthstone, but none the less complexity and strategy to tabletop.[31][32][33] Chris Carter writing for Destructoid found it "one of the most enjoyable games I've ever experienced, tabletop or otherwise" and concluded that the way Living Card Game (LCG) genre is created and developed through the game "could be a guiding light in an increasingly predatory industry. With loot box legislation around the corner ... it may launch at a perfect time".[34]
^"The Lord of the Rings: Adventure Card Game". IGN. Retrieved 11 January 2021. Based on the award-winning tabletop experience from Fantasy Flight Games, The Lord of the Rings Adventure Card Game is the first ever digital LCG, featuring an in-game economy built around fixed packs and a story-based, single-player campaign
^"LCG Player's Guide". Fantasy Flight Games. 14 October 2008. Retrieved 27 March 2016.
^"Deck Building 101". Tales from the Cards. 12 February 2013. Retrieved 27 December 2018.