Amitabh Varshney
Amitabh Varshney is an Indian-born American computer scientist. He is an IEEE fellow, and serves as Dean of the University of Maryland College of Computer, Mathematical, and Natural Sciences.[1] Before being named Dean, Varshney was the director of the University of Maryland Institute for Advanced Computer Studies (UMIACS) from 2010 to 2018.[2] Education and careerVarshney attended school at St Gabriel's Academy, Roorkee in Uttarakhand, India. Varshney went on to attend Indian Institute of Technology, Delhi, graduating with a B.Tech in Computer Science & Engineering in 1989. He continued his education at the University of North Carolina, Chapel Hill, earning an M.S. in Computer Science in 1991, and a Ph.D. in Computer Science in 1994. Varshney worked as an assistant professor of Computer Science at Stony Brook University from 1994 to 2000. Since 2000, he is working as a professor of Computer Science at the University of Maryland, College Park. ResearchVarshney's research pertains to the applications of computer graphics and visualization in engineering, science, and medicine via developments in mesh processing, shading algorithms, perceptual image synthesis, and high-performance visual computing. His findings have been used in a variety of fields including pharmacology, meteorology, plasma physics, nanomanufacturing, medical imaging, and genealogy.[3] Varshney is most renowned for his many studies on level of detail.[4] Smooth molecular surfacesIn their 1994 report, Varshney, Fred Brooks, and William Wright detail their advances in graphically modeling molecular surfaces:
Dynamic simplification for polygonal modelsIn 1996, Varshney published an algorithm for real-time simplifications of polygons in a 3-dimensional model:
Optimizing triangle stripsAlso in 1996, Varshney published "Optimizing Triangle Strips for Fast Rendering". The study introduced new algorithms for rendering triangle strips in conjuncture with partially triangulated models. Describing their more efficient triangle strip algorithm, Varshney et al. write:
Simplification envelopesVarshney proposed the idea of simplification envelopes as a method of simultaneously preserving both global and local topology. A surface's envelope is a shell-like structure consisting of a pair of surfaces a distance ε on either side of the original surface.[8] Each surface has its own level of detail, often referred to as the 'hierarchy of LOD'.[9] Many consider the main drawback of simplification envelopes to be that the algorithms for their calculation are difficult to program.[10] Level of detail for 3D graphicsIn 2002, Varshney published the first edition of "Level of Detail for 3D Graphics". The book details several principles for optimizing 3D rendering including:
The AugmentariumVarshney serves as director of the Augmentarium Virtual and Augmented Reality Laboratory at the University of Maryland.[12] He oversees research projects developing applications of virtual reality for atmospheric and oceanic sciences, astronomy, stem cell research, fluid dynamics simulations, surgical training, cybersecurity, and data visualization.[13] Awards
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