Haunt is played using the Kinect peripheral.[1] Players use their body to control gameplay. One hand is used to control the on-screen flashlight, while other motions do things such as opening sarcophagi and doors.[1] Emphasis on the player's entire body is used. For example, the player must cover their ears to avoid the loud scream of a banshee.[2] Some sections of the game are automatically navigated, while in others players are free to roam the environment.[3]
Development
Haunt was conceived by Masaya Matsuura.[4][5] It was revealed at the Tokyo Game Show 2010.[6] The game was designed to be child friendly rather than be a horror-focused title.[7] British development team Zoë Mode created the majority of the game including programming, artwork and design with NanaOn-Sha overseeing the project.[3] The game was originally planned for a 2011 release, but was delayed until 2012.[8]Tim Schafer is featured as the voice of Benjamin Muldoon, the mansion's owner and narrator in the game.[9]
Reception
Haunt received generally mixed reviews, resulting in the aggregate scores of 74% on GameRankings and 70 out of 100 on Metacritic.[10][11]